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Quake III 1.30 Final Release! [28/09] af Fluii Bruger informationspil:
Endelig har ID-Software udgivet deres Final update til Quake 3 Arena/Team Arena.

Nyt siden version 1.29h BETA:
- IF YOU ARE HAVING MOUSE SENSITIVITY ISSUES WITH THIS, AND THE VERSION 1.29g POINT RELEASES PLEASE READ THIS - This and the last version of the point releases, were compiled with a new version of Direct Input that may have changed your mouse sensitivity. If you have noticed a change, we have a fix for you. The cvar \in_mouse can be used to set the "feel" of the sensitivity back to previous versions of Quake III. At the console type:

\in_mouse 1 - To get the same "feel" as version 1.27h. This is the default
"feel" that was shipped with Team Arena.

\in_mouse -1 - To get the same "feel" as version 1.17 of Quake III. These
are the only 2 "feels" that Quake III and Team Arena have ever had, so one
of the settings should get you back on track.

\in_restart - must be used to initialize both of the above commands.



- NEW id CREATED PRO MAPS - One of our newer employees, Fred Nilsson, is an
avid fan tournament style game play, and is very interested in the
professional gaming community. Via feedback from professional Quake 3
players, Fred has made some modifications to some of the more popular maps
that shipped with Quake 3 including "The Camp Grounds", "Lost World", "The
Proving Grounds", and "Vertical Vengeance" You can play them in the single
player game by advancing to tier 7, or run them on your server by using the
map names "PRO-Q3DM6", "PRO-Q3DM13", "PRO-Q3TOURNEY2" and,
"PRO-Q3TOURNEY4". These are a lot of fun! Give them a try!


- NEW NETWORK CODE - There is a new compression system built into the
network code of the latest point release. Essentially, this reduces the
bandwidth usage of Quake 3 and Team Arena by a ratio of 5:1 over previous
versions of the game. Modem players, as well as everyone else, should
experience a significant improvement in internet game play because of this.


- AUTO UPDATE SYSTEM - Within this release is an Auto Update system that
can be used to at any time to check for and download updates to Quake 3 and
Team Arena. When you install the new code, a file will be created in your
Quake III Arena directory and in the Start Menu called: "Check For Quake
III Arena Updates". Running this file will check our servers for updates
and notify you if there is a newer version or inform you that your files
are up to date. The auto updater will create a directory on your C: where
downloaded updates will be stored. It is important that you DO NOT delete
this directory. If you plan to uninstall Quake III, make sure to uninstall
all of the point releases as well. (Auto Update is for Win32 systems ONLY.)

- NEW RAIL, ROCKET LAUNCHER, PLASMA GUN, and LIGHTNING GUN EFFECTS - There
have been several new weapon effects that we've managed to sneak into this
release. We've turned them off in the game by default, but you can enable
them from the console by pressing the ~ key and typing the following commands:

\cg_oldRail 0 (enables the new rail effect)

\cg_oldRocket 0 (enables the new rocket effect)

\cg_oldPlasma 0 (enables the new plasma effect)

\cg_trueLightning 0.5 (enables the new lightning gun effect)

In addition, the colors of the new rail effect can be changed with the
cvars \color1 and \color2 with values of 1 through 8. (ex. \color1 1 or
\color2 5). The new Rail gun effect was donated from the Alliance mod team
http://www.planetquake.com/alliance/ The new Lightning gun effect was
donated from the CPMA mod team http://www.promode.org/

- NEW CHEATING COUNTER MEASURES - There has been quite a bit of new code
added to make it much more difficult to cheat and hack the game. We'd tell
you more, but that would be defeating the purpose... Rest assured that it
will be harder to cheat than ever before.

- NEW PROTOCOL CHANGE - The changes made to improve network code and
prevent cheating will make this and future version of Quake 3 and Team
Arena incompatible with older versions. This will affect older versions of
demos as well. We wish it were possible to maintain game compatibility
through each release, however major code changes limit our ability to do so.

QUAKE III ARENA AND TEAM ARENA EDITING CHANGES

- TEAM SELECTION - When a player starts a game with map or devmap the team
logos displayed will be the last two teams used in the single player game.
The console cvars g_blueteam and g_redteam commands will allow server
admins to change the teams being played on dedicated servers.

- Q3:TA TEAM CREATION - It is now possible to create original Team Arena
teams with new team logos, body models, head models, voices and skins.
Previously the code had been designed to limit the game to use of two body
models (James & Janet). With this point release, hobbyists who know their
way around the skills of model-making, animating, and skinning can make new
team content for Team Arena. The "how-to" details for the creation of new
teams are extensive and will be documented in a separate publication. These
new teams will be available for use in single player, and multiplayer games.


- INCREASED VERSATILITY FOR USER-CREATED TEAM SKINS IN Q3A AND Q3:TA - When
a user-created skin for a model is accompanied by a set of similarly named
matching team color skins, the game will now use those instead of the
model's default team skin. For things to work right you have to have the
following in the pak file for a blue team skin for and example skin for the
Crash model name Hellion:

Hellion_blue.tga models\players\crash
Hellion_blue_f.tga models\players\crash
Hellion_blue_t.tga models\players\crash
Head_Hellion_blue.skin models\players\crash
Icon_Hellion_blue.tga models\players\crash
Lower_Hellion_blue.skin models\players\crash
Upper_Hellion_blue.skin models\players\crash
Head_blue.skin models\players\crash\Hellion

Note that the head_hellion_blue.skin file must be in the crash directory
and the head_blue.skin must be in the crash/Hellion directory for the model
to work properly. A model configured in this manner will be back-compatible
with earlier versions of Q3A.

The search process for model skins has been refined for core Q3A and Q3:TA.
Details will be in the Team Creation document to follow. Essentially, the
game will look deeper into model directories when looking for model head
selections.

- NEW MODEL ANIMATION COMMANDS -

Fixedlegs : put in the animation .cfg this command freezes the programmatic
rotation of the legs.

Fixedtorso : put in the animation .cfg this command freezes the
programmatic rotation of the torso.

- MAPMAKING CHANGES - ENTITIES CAN BE SET TO APPEAR (OR NOT) BASED ON GAME
VERSION. Map makers now have the option to make their maps use different
entity sets if a game is being played in original Quake III Arena or in
Quake III: Team Arena. By adding one of the following key/value epairs, the
mapper can create conditional tests that look for what code is being used
or NOT being used to run the game.
KEY: "notq3a" (i.e.; Not Quake III Arena)

VALUE: "1" or "0" The default value is zero for an unmarked entity. If this
value is set to 1, the marked entity will not appear if the game is played
with "vanilla" (unmodified) Quake III Arena game code. Example: A Chaingun
from Q3:TA could be marked with this epair. It would show up in Q3:TA game,
but not in a Q3A game.

KEY: "notta" (i.e.; Not Quake III: Team Arena)

VALUE: "1" or "0" The default value is zero for an unmarked entity. If this
value is set to 1, the marked entity will not appear if the game is played
with the Team Arena expansion set and its game types.

Should you want an entity to NOT appear in either game type (Q3A or Q3TA),
you would set BOTH keys to 1. In this case, it would work with any other
game mod which supports that entity

If botplay is desired, these epairs should not be used on entities, such as
func_statics, that significantly change the flow of the game map.

NOTE TO USERS WANTING TO UNINSTALL QUAKE 3
If you running a Windows OS and want to uninstall Quake III Arena and Quake
III Team Arena it is EXTREMELY important that you follow these steps, in
this order.

- 1) From the control panel, remove any point releases that you have
installed. They will be labeled (Quake III Arena Point Release (1.29f)
BETA, or something similar).

- 2) From the control panel, remove Quake III Team Arena, if you have it
installed.

- 3) From the control panel, remove Quake III Arena.

FIXED ISSUES WITH TEAM ARENA AND QUAKE 3

8-23-01 (version1.30)

- Fixed sound bug (with Graeme hints) -- this crashed some mods

- Made sure Sys_Printf doesn't get into an endless loop if logfile is on

- Fixed qconsole.log issues, +set logfile 1 +set fs_debug 1 was crashing
(any OS)

- Fixed logfile 1 / ttycon 1 issue, didn't exit properly (same endless looping)
Also fixes an issue reported by q3f team

- Changed rcon commands from Com_DPrintf to Com_Printf so that they show up
in the console (with IP information)

- Fixed autodownload toggle in q3 ui
Download (25.5MB):
ID-Software
Fileplanet
kommentar(3)(Quake3Arena.com)  op


Snowball Bruger information28-09-01 12:15
Ja ok... kunne du ikke lige moderere dig når du smækker copy/paste ind på siden??? Det er sku lige i overkanten det der... (min mening ihvertfald)
The Baptizer Bruger information28-09-01 13:49
Den diskution har vi jo været igennem før.
Istedet for at poste ALT det patchen retter så nøjes med et link til listen, og en evt fremhævning af vigtige ting.
Fluii Bruger information29-09-01 17:12
Jeg ved det, men det gik også lidt hurtigt... SORRY!