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Tactical Ops 1.5 til UT ude! [14/10] af Mindfish Bruger informationspil:
Så skete det mange har ventet på... Tactical Ops 1.5
Weapons:
- New Weapon: Steyr Aug - Scope Included
Model by Warflyr
Animations by Warflyr
Skin by SixShooter
Single and Automatic Fire Modes
- New Weapon: O.I.C.W. - Scope Included (Not available in game yet)
Model by Junky
Animations by DarkHorse
Skin by SixShooter
- M4 Colt Carbine removed (Old hands and old model)
- Weapons tweaked (less recoil, effective range, more/less damage)
- New weapon sounds
- Hitscan weapons set as default. Set the server-side option 'Enable ballistics' to switch to projectiles (features delays, wall penetration, tracing bullets, and flying bullet sounds). This function decreases network performance.
- Grenade velocity increased.
- Knife becomes the professional weapon!
Blood covers the knife blade, use Altfire to clean it.
Firemode key allows to switch between stab and throw mode.
You need to buy more knives to throw them.
If you're standing really close BEHIND an enemy (stab mode) you will cut his head off (and killing him).
- Shellcases added.
- Different arm skins: Special Forces = Black, Terrorists = Green
- New Scope Crosshairs.
- Automatic Reloading now disabled by default
Set "Automatic reloading", client-side option the Personal Settings (Mod Menu)
Weapon will automatically reload, without having to press the reload key when this is set.

GamePlay:
- New player models by Apocalypse. Exported by Warflyr, using new Skeletal system.
Seal model (White Seal, Black Seal and Seal InfoCom skins by Ganjaman)
Commando model (CamoMask, Camo skins by Butcher, Apocalypse and SF_Threaders, Scarface, S.W.A.T. and Police skins by Ganjaman)
- Tactical Ops now appears in its own category (Tactical Ops) instead of an Unreal Tournament gametype
- Loading optimized for UT Patch 432
- New VoicePacks for both teams
New hit and death sounds
- Death messages changed. Removed kill icons. Messages logged to console, client-side. Death messages can be disabled client-side, option in the Personal settings (Mod Menu).
- New voting system to discourage cheaters. Type 'vote ' in the console where stands for the player's Player ID shown on the scoreboard (don't type the quotes in the console). Here are the rules:
60% is required for kicking
Votes are reset every round
You can't vote for yourself
Vote to kick players
- new ANTI-IDLE players feature. It checks the position of every bot and player every 10 seconds. If you haven't moved for 20 seconds you get a warning, 30 seconds you die, 3 deaths = kicked from server. If you move, these values are reset. Use the Server-side option "Disable IDLEManager" to disable it.
- Bloodtrails are now less frequent and affected by the level detail
- Bots AI are slightly tweaked
- Briefing screen now defaulted to 10 seconds
- New Flashlight (new key to bind in the mod menu). Code by p0s
- Crosshair colors:
White (no target)
Green (Friendlies)
Red (Enemies)
- Added custom footsteps sounds support for Bots and NPCs
- Headshot damage increased (without helmet)
- Network bandwitdth improved.
- Money range is now -$20,000 +$20,000.
- Added default TO_Game.ini in the extra folder, so servers can set their settings.
- Linux fix now disables the player from dropping ANY item (money, weapons, ..) when killed. Should fix the *item* fell out of the world crash.
- Begin and End Round speech.
- Players killed by a team mate will not drop their inventory and money pickup anymore.

Maps:
- Updated maps:
SW-Cargoship
SW-RapidWaters
SW-Subway
SW-Trainstation
SW-Avail
SW-OperationSpynet
- New maps:
SW-Tower (by Flux)
SW-Damn (by Dr.Crowbar)
SW-Infectious (by Warren Marshall)
SW-Ransom & SW-Oilrig (by Rich Eastwood)
SW-Bazzar2 (by Spinex)
SW-Reactor-Sector_6 (by "Spooger" & "Islington/Egan")
- Removed maps: SW-Bazzar and SW-HideOut
- New TO_Ladder class. See TO_Mapping.txt s_Ladder is now obsolete (but still supported).
- s_ZoneControlPoint now uses Collision cylinder instead of [radius] parameter (obsolete). See TO_Mapping.txt
- OICW now supported in s_SpecialItemStartPoint actor. (Use it to spawn the OICW for the weapon stealing scenario) *experimental *
* EXPERIMENTAL * C4TargetLocation objective added. (For bomb defusing scenario)
- TO_BlockingPath - New class by EMH_Mark3. (prevents bots from from going through it). See TO_Mapping.txt
- TO_DamageMover - New class by EMH_Mark3. (Mover with health instead of damage threshold). See TO_Mapping.txt
- TO_ExplosionChain - New class by EMH_Mark3. (ExplosionChain that can be triggered several times). See TO_Mapping.txt
- TO_ProjectileSpawner - New class by EMH_Mark3. See TO_Mapping.txt.
- Added ActorResetter.u class by j3rky. Please read ActorResetter.txt. This class is able to reset most actors every round (Mover, Triggers, Trigger, custom actor classes, ..)
* EXPERIMENTAL * TO_VentSpot - New class by Hollywood. Pathnode for vent bot support
* EXPERIMENTAL * TO_LadderEnd - New class by Hollywood. Pathnode for ladder bot support
- s_RainGenerator enhanced (network support + lag adaptation). Support for snow added. See TO_Mapping.txt.

Bug fixes:
- Grenades now kill everyone
- HUD icons transparency fixed. (Modulation didn't work on every gfx card/OS). Try the option 'HUD Transparency Fix' in the Personal Config (Mod Menu) if you encounter problems with the Sniper Rifle, Nightvision, or HUD icons transparency
- Action Window not created when launching a game from the command line. (GameSpy / UnrealEd)
- Sudden death overtime bug. Fixed.
- 'Falling spectator' bug. (Death caused by suicide or fall)
- Crouching bug.
- Corpses not removed at end of round
- Weapons could be selected when escaped
- Crosshairs now turned on by default
- Some Objectives with 'OM_RoundWin' couldn't end the round. Fixed. (thx to Dr.Crowbar)
- Weight system not properly working
- Glock animation
- UT Patch 432 scoreboard fix
- You cannot press ESC during the startmenu anymore
- bInitiallyActive=false not disabling s_Triggers with USE key, fixed. (thx to Andirez)
- UT gametypes WeaponStay option fixed.
- Zones bugs fixed. (buy zone not appearing, or being in buyzone the whole level, etc..) Note that they must still be well set in the level (ie cover all playerstarts and 2 zones MUSN'T intersect).
- Underwater bug fixed. Underwater effect was still present during Briefing. Fixed.

Network bug fixes:
- Skin bug from Patch 425
- Invincible bug when joining a network game (and killing someone just before the round restarts).
- Weapon freezing/Jamming
- HK MP5 Navy silencer sound now works in Network.
- Server crashing on Linux when a player dies. (Money pickup falls out of the world).
- Added LinuxFix option in Settings tab (when starting a game).
- Sniper rifle muzzle flash appearing when zooming out.
- Bug that caused any connected client using the Network browser to crash.
- Level Objectives are no longer replicated to the client. (s_SWATLevelInfo extends NavigationPoint).
- Maximum connections (server side/rules tab) is back.
- Please note that * experimental * map classes are not yet fully functional. We recommend not using them until they are final.
Se, det var jo en pæn slat features.

Den nye version kan hentes her og fylder 60Mb.

Grunden til forsinkelsen af beta 1.5 var, at det oprindeligt var meningen TacOps skulle være del af UT: Game of the Year. Uheldigvis kunne TacOps holdet ikke nå at være færdige inden Epics deadline. Med andre ord, TacOps kommer ikke med i UT: GOTY.
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