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Unreal Tournament 4.25 [04/08] af Mindfish Bruger informationspil:
Så er der kommet en ny patch til UT.
Min Q3 cd er god som coaster til mit UT krus. :o)
Bug fixes

- fixed another mixed skin cheat
- fixed creeping pings problem
- fixed problems with passwords with spaces
- improved server CPU utilization
- improved prioritization of network traffic for low bandwidth users
- fixed ActorLineCheck() crash again
- fixed clearing base on client in netplay
- fixed suicide spamming
- Last Man Standing now can have time limit
- fixed spriteballexplosion sounds playing client side
- faster translocation effect in software mode
- fixed collision bug which cropped up in 420
- fixed D3D 32 bit zbuffer allocation
- lowered NGStats thread priority on dedicated servers, so NGStats doesn't hold up level changes.
- Added bExternalBatcher configuration option to [Engine.GameInfo]. If true, the game doesn't try to run the NGStats world log batch process.
- The 'Use32BitZBuffer' switch in the advanced Direct3D options, which is disabled by default, will force the use of a 32-bit Z buffer even in 16-bit color display modes. This can be used to fix flickering world surfaces and similar visual corruption when running in 16-bit mode on several cards, like the Matrox G400
Den nye patch kan findes her.


BEMÆRK
Folk der spiller Tactical Ops kan få problemer med den nye patch. TacOps holdet lover at komme med en patch snart.
kommentar(0)(Epic Games)  op